Borderlands 3 Zane Skill Tree
Under Cover
Focuses: Barrier, shield improvements, survivability.
Starting Skill
Skill | Blazon | Result |
---|---|---|
Barrier | Action Skill | Deploys a stationary Barrier that blocks enemy projectiles. Zane and allies deal increased damage when shooting through the Bulwark. Activating the skill again lets Zane selection up and hold the Bulwark, but its size and bonuses are decreased.
|
Tier 1
Skill | Type | Ranks | Effect |
---|---|---|---|
Adrenaline | Passive | five | Increases cooldown charge per unit of Activeness Skills based on remaining shields. The lower the shields, the greater the bonus.
|
Hearty Stock | Passive | 3 | Increases maximum shield capacity.
|
Set for Action | Passive | v | Improves shield recharge rate and shield recharge delay.
|
Tier 2
Skill | Type | Ranks | Effect |
---|---|---|---|
Charged Relay | Augment | - | Zane and allies proceeds increased motion speed and reload speed after touching the Bulwark. Requires Bulwark.
|
Encephalon Freeze | Passive | v | Zane's disquisitional hits have a gamble to dull the target. This effect stacks until target is frozen.
|
Stiff Upper Lip | Passive | 3 | Whenever Zane takes damage, he gains resistance to further damage of the same type.
|
Rising to the Occasion | Passive | 5 | Grants health regeneration. Increases as shields diminish.
|
Tier 3
Skill | Blazon | Ranks | Issue |
---|---|---|---|
Nanites or Some Shite | Augment | - | Grants Zane and allies health regeneration, increased reload speed, and decreased shield recharge delay when they are near the Barrier. The lower their health, the stronger the regeneration. Requires Bulwark.
|
Confident Competence | Passive | 1 | Increases gun damage and accuracy when shields are agile. The lower the shields, the greater the bonuses.
|
All-Rounder | Augment | - | Upgrades the Barrier into a dome. Increases Barrier's cooldown. Requires Barrier. |
Tier 4
Skill | Type | Ranks | Effect |
---|---|---|---|
Retaliation | Augment | - | Zane and allies near the Bulwark gain increased gun harm whenever the Barrier takes damage. Requires Barrier.
|
Really Expensive Jacket | Passive | 1 | Reduces duration of elemental condition furnishings applied to Zane.
|
Best Served Cold | Passive | 5 | Kill Skill. Killing an enemy triggers a cryo nova at its location.
|
Futility Chugalug | Passive | ane | Increases resistance to not-elemental harm. Impale Skill. Afterwards killing an enemy, all incoming elemental damage is converted to non-elemental.
|
Deterrence Field | Augment | - | Allows the Barrier to shock and stagger enemies who bear on information technology. Requires Barrier.
|
Tier 5
Skill | Type | Ranks | Effect |
---|---|---|---|
Refreshment | Passive | 3 | Grants life steal when damaging frozen enemies.
|
Calm, Cool, Collected | Passive | 1 | Whenever Zane freezes an enemy, his shield instantly begins recharging. Grants health regeneration if shield is already full. Resets cooldown and duration of Action Skills if health is already full.
|
Fretfulness of Steel | Passive | 3 | Increases accurateness and handling every second when shield is full.
|
Tier 6
Skill | Type | Ranks | Result |
---|---|---|---|
Distributed Denial | Passive | 1 | Allows the Barrier to gain all effects of equipped shield mod. Also applies these effects to allies near the Bulwark. |
Doubled Agent
Focuses: evading and taking down enemies using Digi-Clone.
Starting Skill
Skill | Type | Effect |
---|---|---|
Digi-Clone | Activity Skill | Deploys a Digi-Clone that can fire at enemies. Zane can swap places with the Digi-Clone by activating the skill again. |
Tier 1
Skill | Type | Ranks | Effect |
---|---|---|---|
Synchronicity | Passive | five | Increases gun harm for each active Action Skill.
|
Praemunitus | Passive | 3 | Increases magazine size for Zane and the Digi-Clone.
|
Borrowed Fourth dimension | Passive | five | Increases duration of Action Skills for each active Action Skill.
|
Tier 2
Skill | Blazon | Ranks | Effect |
---|---|---|---|
Binary Arrangement | Augment | - | Whenever Zane and the Digi-Clone bandy places, cryo novas are triggered at their locations. Requires Digi-Clone.
|
Donnybrook | Passive | 5 | Impale Skill. Killing an enemy grants health regeneration and increased gun impairment to both Zane and the Digi-Clone. This effect stacks twice.
|
Fractal Frags | Passive | ane | Allows the Digi-Clone to throw a grenade based on Zane's equipped grenade mod. When the clone dies, information technology drops a free grenade. Kill Skill. Killing an enemy gives the clone a take a chance to throw a grenade.
|
Duct Tape Mod | Passive | 5 | Grants Zane a take a chance to also fire a grenade with the first shot fired from his gun.
|
Tier 3
Skill | Type | Ranks | Event |
---|---|---|---|
Schadenfreude | Augment | - | All damage dealt to the Digi-Clone is converted to shields for Zane. Requires Digi-Clone. |
Quick Breather | Passive | ane | Zane's shield begins recharging immediately after he swaps places with the Digi-Clone. |
Which One's Existent? | Augment | - | Enemies are more than probable to target the Digi-Clone for a few seconds after information technology is deployed and after Zane and the Digi-Clone swap places. Requires Digi-Clone.
|
Tier 4
Skill | Type | Ranks | Upshot |
---|---|---|---|
Doppelbanger | Broaden | - | Allows Zane to terminate Action Skills early. Ending an Action Skill causes the Digi-Clone to explode, dealing damage to nearby enemies. The earlier the skill is ended, the greater the harm. Requires Digi-Clone.
|
Pocket Full of Grenades | Passive | 3 | Kill Skill. Killing an enemy grants grenade regeneration. This Effect stacks twice.
|
Sometime-U | Passive | 1 | Activating Digi-Clone during Fight for Your Life grants Second Current of air and total health, but destroys the clone. |
Supersonic Man | Passive | 3 | Increases movement speed for each active Action Skill.
|
Digital Distribution | Augment | - | 75% of health damage Zane takes is inflicted on the Digi-Clone instead. Requires Digi-Clone. |
Tier 5
Skill | Blazon | Ranks | Event |
---|---|---|---|
Like a Ghost | Passive | iii | Grants Zane and the Digi-Clone a chance to ignore bullets. Activating an Action Skill increases this chance for a few seconds.
|
Blast. Enhance. | Passive | ane | Allows the Digi-Clone to gain bonuses past consuming Zane's grenades (upward to three).
|
Fob of the Light | Passive | three | Adds Cryo harm to attacks against enemies who are non targeting Zane.
|
Tier 6
Skill | Type | Ranks | Result |
---|---|---|---|
Double Barrel | Passive | one | Allows the Digi-Clone to exist armed with a re-create of Zane'south currently equipped gun. Both of them proceeds gun damage whenever they swap places.
|
Hitman
Focuses: weakening and taking down enemies with SNTNL drone, kill skills.
Starting Skill
Skill | Blazon | Consequence |
---|---|---|
SNTNL | Activity Skill | Deploys an SNTNL drone that automatically flies and attacks enemies with machine guns.
|
Tier 1
Skill | Type | Ranks | Effect |
---|---|---|---|
Fierce Speed | Passive | 5 | Kill Skill. Killing an enemy increases move speed. This effect stacks twice.
|
Common cold Bore | Passive | 5 | Increases weapon swap speed. First shot fired after swapping weapon deals bonus cryo harm.
|
Violent Momentum | Passive | five | Gun harm increases with movement speed.
|
Tier two
Skill | Type | Ranks | Effect |
---|---|---|---|
Winter's Drone | Broaden | - | Converts SNTNL'southward damage to cryo but reduces its damage. Requires SNTNL.
|
Absurd Paw | Passive | v | Increases reload speed. Impale Skill. Killing an enemy increases reload speed further. This outcome stacks twice.
|
Drone Delivery | Passive | 1 | Allows SNTNL to drop grenades based on Zane's grenade mod.
|
Salvation | Passive | 5 | Kill Skill. Killing an enemy grants life steal.
|
Tier iii
Skill | Type | Ranks | Upshot |
---|---|---|---|
Bad Dose | Broaden | - | Allows SNTNL to shoot radiations beam that reduces enemies' move speed and attack speed. Zane gains increased movement speed and fire rate for each weakened enemy. Requires SNTNL.
|
Seein' Cerise | Passive | 1 | Activates an Action Skill automatically activates all of Zane'due south Kill Skills. Additionally, all of Zane's Impale Skills gain increased effect.
|
Static Field | Broaden | - | Allows SNTNL to shoot stupor beams at enemies, depleting their shield while recharging Zane'south. Requires SNTNL.
|
Tier 4
Skill | Type | Ranks | Effect |
---|---|---|---|
Boomsday | Broaden | - | Allows SNTNL to shoot rockets. Requires SNTNL.
|
Violent Violence | Passive | 5 | Impale Skill. Killing an enemy increases fire rate. This event stacks twice.
|
Playing Dirty | Passive | v | Kill Skill. Killing an enemy gives next five shots a chance to fire one additional projectile.
|
Almighty Dronance | Augment | - | Allows SNTNL to burn down a missile barrage at an surface area. SNTNL's duration is reset if an enemy is killed. Usable once per Action Skill use. Requires SNTNL.
|
Tier 5
Skill | Type | Ranks | Effect |
---|---|---|---|
Skilful Misfortune | Passive | iii | Kill Skill. Killing an enemy increases Zane's Activeness Skill Elapsing. This skill has diminishing returns.
|
Tier 6
Skill | Type | Ranks | Effect |
---|---|---|---|
Expiry Follows Shut | Passive | 1 | Increases duration and effectiveness of all impale skills.
|
The Professional
Focuses: Increased weapon handling, scoring critical hits with his weapons and with the MNTIS Shoulder Cannon, besides as his other action skills.
Starting Skill
Skill | Type | Event |
---|---|---|
MNTIS Shoulder Cannon | Action Skill | Zane equips a Shoulder Mounted Cannon. Activating this skill allows Zane to fire his cannon at his crosshairs and consume ane charge.
|
Tier 1
Skill | Type | Ranks | Event |
---|---|---|---|
Man of Focus | Passive | 5 | Activating an Activity Skill grants Zane increased Accuracy and Handling for a short fourth dimension. This event stacks.
|
Renegade (skill) | Passive | 3 | After scoring a Critical Hit, Zane Regenrates Health for a short time.
|
Déjà Vu | Passive | 5 | Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine.
|
Tier 2
Skill | Type | Ranks | Outcome |
---|---|---|---|
Colder Shoulder | Augment | - | Converts Zane's MNTIS Shoulder Cannon damage to Cryo impairment but deals reduced impairment. Additionally, Zane gains increased cryo freeze charge per unit.
|
Headsman's Hand | Passive | v | Impale Skill. Zane gains increased critical hit harm. This effect stacks twice. Slow Adventure: +4% per rank |
Tunnel Vision | Passive | three | While moving, Zane gains increased Accuracy and Treatment. The quicker Zane moves, the greater the bonus.
|
Commitment (Zane skill) | Passive | 5 | Impale Skill. Zane gains increased Gun Damage and Action Skill Cooldown Rate.
|
Tier 3
Skill | Type | Ranks | Effect |
---|---|---|---|
Wetwork | Augment | - | Whenever Zane kills an enemy with his Shoulder Cannon, that enemy explodes into an Elemental Puddle.
|
Fugitive | Passive | ane | Zane can dart and shoot at the same fourth dimension. |
Brain Drain | Augment | - | Whenever Zane kills an enemy with a Critical Hit from his Shoulder Cannon, ii charges are instantly returned. |
Tier 4
Skill | Type | Ranks | Upshot |
---|---|---|---|
No Way Out | Broaden | - | Whenever Zane amercement an enemy with his Shoulder Cannon, that enemy is pulled to him and takes Increased Damage for a curt time. Additionally, Zane'south MNTIS Shoulder Cannon cooldown time is increased.
|
Domino Event | Passive | 5 | Whenever Zane scores a Critical Hit, he gains increased Fire Charge per unit and Reload Speed for a short fourth dimension. If he scores a Disquisitional Hit with his Action Skill, he doubles this issue.
|
The Art of State of war | Passive | 5 | Afterwards activating an Activeness Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage. This effect stacks.
|
Tier 5
Skill | Type | Ranks | Effect |
---|---|---|---|
Sheer Will | Passive | 3 | Zane gains increased Activity Skill Cooldown Rate. Scoring a Disquisitional Hitting increases this result. This consequence stacks.
|
Eraser | Passive | 3 | Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
|
Proliferation | Broaden | - | Zane'southward MNTIS Shoulder Cannon gains Additional Charges and deals Increased Damage based on the number of charges remaining.
|
Tier half-dozen
Skill | Type | Ranks | Effect |
---|---|---|---|
Our Human Flynt | Passive | one | While aiming downwardly sights, Zane'south weapons deal Bonus Damage and automatically utilise their Condition Effect when he scores a Critical Striking.
|
Zane skills | |||
---|---|---|---|
Under Comprehend | Doubled Agent | Hitman | The Professional |
Bulwark | Digi-Clone | SNTNL | MNTIS Shoulder Cannon |
Borderlands 3 Zane Skill Tree,
Source: https://borderlands.fandom.com/wiki/Zane/Skill_tree
Posted by: stinsoncarise87.blogspot.com
0 Response to "Borderlands 3 Zane Skill Tree"
Post a Comment