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Borderlands 3 Zane Skill Tree

Under Cover

Focuses: Barrier, shield improvements, survivability.

Starting Skill

Skill Blazon Result
Barrier
Barrier
Action Skill Deploys a stationary Barrier that blocks enemy projectiles. Zane and allies deal increased damage when shooting through the Bulwark. Activating the skill again lets Zane selection up and hold the Bulwark, but its size and bonuses are decreased.
  • Duration: xiv seconds
  • Cooldown: 24 seconds
  • Damage Bonus: +25%

Tier 1

Skill Type Ranks Effect
Adrenaline
Adrenaline
Passive five Increases cooldown charge per unit of Activeness Skills based on remaining shields. The lower the shields, the greater the bonus.
  • Cooldown Rate: upwardly to +7% / +fourteen% / +21% / +28% / +35%
Hearty Stock
Hearty Stock
Passive 3 Increases maximum shield capacity.
  • Max Shields: +10% / +20% / +30%
Ready for Action
Set for Action
Passive v Improves shield recharge rate and shield recharge delay.
  • Shield Recharge Rate: +vi% / +12% / +18% / +24% / +30%
  • Shield Recharge Filibuster: -vii% / -14% / -21% / -28% / -35%

Tier 2

Skill Type Ranks Effect
Charged Relay
Charged Relay
Augment - Zane and allies proceeds increased motion speed and reload speed after touching the Bulwark. Requires Bulwark.
  • Reload Speed: +20%
  • Movement Speed: +11%
  • Duration: 8 seconds
Brain Freeze
Encephalon Freeze
Passive v Zane's disquisitional hits have a gamble to dull the target. This effect stacks until target is frozen.
  • Dull Chance: +four% / +eight% / +12% / +16% / +xx%
Stiff Upper Lip
Stiff Upper Lip
Passive 3 Whenever Zane takes damage, he gains resistance to further damage of the same type.
  • Harm Resistance: +vi% / +12% / +sixteen%
Rise to the Occasion
Rising to the Occasion
Passive 5 Grants health regeneration. Increases as shields diminish.
  • Health Regeneration: up to +ane% / +2% / +3% / +4% / +5% of Max Health per second

Tier 3

Skill Blazon Ranks Issue
Nanites or Some Shite
Nanites or Some Shite
Augment - Grants Zane and allies health regeneration, increased reload speed, and decreased shield recharge delay when they are near the Barrier. The lower their health, the stronger the regeneration. Requires Bulwark.
  • Health Regeneration: upwardly to +iv% of Max Wellness per second
  • Shield Recharge Filibuster: -33%
  • Reload Speed: +11%
Confident Competence
Confident Competence
Passive 1 Increases gun damage and accuracy when shields are agile. The lower the shields, the greater the bonuses.
  • Gun Harm: upwards to +35%
  • Accuracy: up to +33%
All-Rounder
All-Rounder
Augment - Upgrades the Barrier into a dome. Increases Barrier's cooldown. Requires Barrier.

Tier 4

Skill Type Ranks Effect
Retaliation
Retaliation
Augment - Zane and allies near the Bulwark gain increased gun harm whenever the Barrier takes damage. Requires Barrier.
  • Gun Damage: +ten%
  • Duration: 3 seconds
Really Expensive Jacket
Really Expensive Jacket
Passive 1 Reduces duration of elemental condition furnishings applied to Zane.
  • Condition Effect Duration: -fifty%
Best Served Cold
Best Served Cold
Passive 5 Kill Skill. Killing an enemy triggers a cryo nova at its location.
  • Damage: 2
  • Cooldown: 3 seconds
Futility Belt
Futility Chugalug
Passive ane Increases resistance to not-elemental harm. Impale Skill. Afterwards killing an enemy, all incoming elemental damage is converted to non-elemental.
  • Damage Reduction: +xv%
  • Duration: 8 seconds
Deterrence Field
Deterrence Field
Augment - Allows the Barrier to shock and stagger enemies who bear on information technology. Requires Barrier.
  • Shock Damage: 27

Tier 5

Skill Type Ranks Effect
Refreshment
Refreshment
Passive 3 Grants life steal when damaging frozen enemies.
  • Life Steal: 8% / 16% / 24% of damage dealt
Calm, Cool, Collected
Calm, Cool, Collected
Passive 1 Whenever Zane freezes an enemy, his shield instantly begins recharging. Grants health regeneration if shield is already full. Resets cooldown and duration of Action Skills if health is already full.
  • Wellness Regeneration: upward to +3% of Max Health per second
  • Regeneration Duration: 3 seconds
Nerves of Steel
Fretfulness of Steel
Passive 3 Increases accurateness and handling every second when shield is full.
  • Accuracy (per stack): +2% / +iv% / +vi%
  • Handling (per stack): +2.4% / +iv.eight% / +7%
  • Max Stacks: 15

Tier 6

Skill Type Ranks Result
Distributed Denial
Distributed Denial
Passive 1 Allows the Barrier to gain all effects of equipped shield mod. Also applies these effects to allies near the Bulwark.

Doubled Agent

Focuses: evading and taking down enemies using Digi-Clone.

Starting Skill

Skill Type Effect
Digi-Clone
Digi-Clone
Activity Skill Deploys a Digi-Clone that can fire at enemies. Zane can swap places with the Digi-Clone by activating the skill again.

Tier 1

Skill Type Ranks Effect
Synchronicity
Synchronicity
Passive five

Increases gun harm for each active Action Skill.

  • Gun Damage: +4% / +8% / +12% / +sixteen% / ​+20%​ per active Action Skill
Praemunitus
Praemunitus
Passive 3 Increases magazine size for Zane and the Digi-Clone.
  • Mag Size: +8.3% / +16.7% / +25%
Borrowed Time
Borrowed Fourth dimension
Passive five Increases duration of Action Skills for each active Action Skill.
  • Action Skill Duration: +6% / +12% / +xviii% / +24% / +30% per active Activity Skill

Tier 2

Skill Blazon Ranks Effect
Binary System
Binary Arrangement
Augment - Whenever Zane and the Digi-Clone bandy places, cryo novas are triggered at their locations. Requires Digi-Clone.
  • Nova Damage: 46
Donnybrook
Donnybrook
Passive 5 Impale Skill. Killing an enemy grants health regeneration and increased gun impairment to both Zane and the Digi-Clone. This effect stacks twice.
  • Gun Impairment: +3% / +half dozen% / +9% / +12% / +15%
  • Wellness Regeneration: +0.5% / +1% / +1.5% / +ii% / +2.v% of Missing Health per second
Fractal Frags
Fractal Frags
Passive ane Allows the Digi-Clone to throw a grenade based on Zane's equipped grenade mod. When the clone dies, information technology drops a free grenade. Kill Skill. Killing an enemy gives the clone a take a chance to throw a grenade.
  • Grenade Take chances: 30%
Duct Tape Mod
Duct Tape Mod
Passive 5 Grants Zane a take a chance to also fire a grenade with the first shot fired from his gun.
  • Grenade Hazard: iv% / 8% / 12% / 16% / 20%
  • Cooldown: 8 seconds

Tier 3

Skill Type Ranks Event
Schadenfreude
Schadenfreude
Augment - All damage dealt to the Digi-Clone is converted to shields for Zane. Requires Digi-Clone.
Quick Breather
Quick Breather
Passive ane Zane's shield begins recharging immediately after he swaps places with the Digi-Clone.
Which One's Real?
Which One's Existent?
Augment - Enemies are more than probable to target the Digi-Clone for a few seconds after information technology is deployed and after Zane and the Digi-Clone swap places. Requires Digi-Clone.
  • Duration: 4 seconds

Tier 4

Skill Type Ranks Upshot
Doppelbanger
Doppelbanger
Broaden - Allows Zane to terminate Action Skills early. Ending an Action Skill causes the Digi-Clone to explode, dealing damage to nearby enemies. The earlier the skill is ended, the greater the harm. Requires Digi-Clone.
  • Damage: up to 280
Pocket Full of Grenades
Pocket Full of Grenades
Passive 3 Kill Skill. Killing an enemy grants grenade regeneration. This Effect stacks twice.
  • Grenade Regeneration: 5% / 10% / 15%
  • Duration: eight seconds
Old-U
Sometime-U
Passive 1 Activating Digi-Clone during Fight for Your Life grants Second Current of air and total health, but destroys the clone.
Supersonic Man
Supersonic Man
Passive 3 Increases movement speed for each active Action Skill.
  • Movement Speed: +4% / +eight% / +12% per active Activeness Skill
Digital Distribution
Digital Distribution
Augment - 75% of health damage Zane takes is inflicted on the Digi-Clone instead. Requires Digi-Clone.

Tier 5

Skill Blazon Ranks Event
Like a Ghost
Like a Ghost
Passive iii Grants Zane and the Digi-Clone a chance to ignore bullets. Activating an Action Skill increases this chance for a few seconds.
  • Ignore Bullet Take chances: 2% / 4% / 6%
  • Additional Gamble: +3% / +6% / +9%
  • Duration: viii seconds
Boom. Enhance.
Blast. Enhance.
Passive ane Allows the Digi-Clone to gain bonuses past consuming Zane's grenades (upward to three).
  • Gun Harm: +twenty% per grenade
  • Max Health: +81% per grenade
  • Burn Rate: +five% per grenade
  • Reload Speed: +31% per grenade
  • Digi-Clone Duration: +25% per grenade
Trick of the Light
Fob of the Light
Passive three Adds Cryo harm to attacks against enemies who are non targeting Zane.
  • Bonus Shock Damage: 12% / 24% / 36% of damage dealt (per Hotfix notes, merely in game still reports six/12/eighteen as of 11/22/2019)

Tier 6

Skill Type Ranks Result
Double Barrel
Double Barrel
Passive one Allows the Digi-Clone to exist armed with a re-create of Zane'south currently equipped gun. Both of them proceeds gun damage whenever they swap places.
  • Gun Damage: +25%

Hitman

Focuses: weakening and taking down enemies with SNTNL drone, kill skills.

Starting Skill

Skill Blazon Consequence
SNTNL
SNTNL
Activity Skill Deploys an SNTNL drone that automatically flies and attacks enemies with machine guns.
  • Duration: 24 seconds
  • Cooldown: sixty seconds

Tier 1

Skill Type Ranks Effect
Violent Speed
Fierce Speed
Passive 5 Kill Skill. Killing an enemy increases move speed. This effect stacks twice.
  • Movement Speed: +4% / +8% / +12% / +16% / +20%
  • Duration: 8 seconds
Cold Bore
Common cold Bore
Passive 5 Increases weapon swap speed. First shot fired after swapping weapon deals bonus cryo harm.
  • Weapon Swap Speed: +xiii% / +23% / +31% / +38% / +43%
  • Bonus Cryo Damage: +6% / +12% / +18% / +24% / +30%
Violent Momentum
Violent Momentum
Passive five Gun harm increases with movement speed.
  • Gun Damage: +4% / +8% / +12% / +xvi% / +xx% at default walk speed

Tier two

Skill Type Ranks Effect
Winter's Drone
Winter's Drone
Broaden - Converts SNTNL'southward damage to cryo but reduces its damage. Requires SNTNL.
  • Drone Damage: -20%
Cool Hand
Absurd Paw
Passive v Increases reload speed. Impale Skill. Killing an enemy increases reload speed further. This outcome stacks twice.
  • Reload Speed: +2.ix% / +5.7% / +8.iii% / +10.7% / +13%
  • Reload Speed later on Kill: +4% / +7% / +11% / +14% / +17%
  • Duration: viii seconds
Drone Delivery
Drone Delivery
Passive 1 Allows SNTNL to drop grenades based on Zane's grenade mod.
  • Cooldown: 15 seconds
Salvation
Salvation
Passive 5 Kill Skill. Killing an enemy grants life steal.
  • Life Steal: +2% / +4% / +six% / +8% / +10% of damage dealt
  • Duration: 8 seconds

Tier iii

Skill Type Ranks Upshot
Bad Dose
Bad Dose
Broaden - Allows SNTNL to shoot radiations beam that reduces enemies' move speed and attack speed. Zane gains increased movement speed and fire rate for each weakened enemy. Requires SNTNL.
  • Fire Rate: +2% per enemy
  • Movement Speed: +6% per enemy
  • Damage: iv per 2d
  • Duration: 12 seconds
  • Cooldown: 8 seconds
Seein' Red
Seein' Cerise
Passive 1 Activates an Action Skill automatically activates all of Zane'due south Kill Skills. Additionally, all of Zane's Impale Skills gain increased effect.
  • Kill Skill Bonus +fifteen%
Static Field
Static Field
Broaden - Allows SNTNL to shoot stupor beams at enemies, depleting their shield while recharging Zane'south. Requires SNTNL.
  • Shield Impairment: 2 per second
  • Cooldown: two seconds

Tier 4

Skill Type Ranks Effect
Boomsday
Boomsday
Broaden - Allows SNTNL to shoot rockets. Requires SNTNL.
  • Rocket Damage: 21
Violent Violence
Violent Violence
Passive 5 Impale Skill. Killing an enemy increases fire rate. This event stacks twice.
  • Burn Charge per unit: +3% / +6% / +9% / +12% / +15%
  • Elapsing: eight seconds
Playing Dirty
Playing Dirty
Passive v Kill Skill. Killing an enemy gives next five shots a chance to fire one additional projectile.
  • Extra Shot Chance: +10% / +twenty% / +30% / +40% / +50%
Almighty Dronance
Almighty Dronance
Augment - Allows SNTNL to burn down a missile barrage at an surface area. SNTNL's duration is reset if an enemy is killed. Usable once per Action Skill use. Requires SNTNL.
  • Missile Damage: 32
  • Missiles per Barrage: 4

Tier 5

Skill Type Ranks Effect
Good Misfortune
Skilful Misfortune
Passive iii Kill Skill. Killing an enemy increases Zane's Activeness Skill Elapsing. This skill has diminishing returns.
  • Elapsing Bonus: vi% / 12% / eighteen%

Tier 6

Skill Type Ranks Effect
Death Follows Close
Expiry Follows Shut
Passive 1 Increases duration and effectiveness of all impale skills.
  • Kill Skill Duration: +vii seconds
  • Kill Skill Bonus: +25%

The Professional

Focuses: Increased weapon handling, scoring critical hits with his weapons and with the MNTIS Shoulder Cannon, besides as his other action skills.

Starting Skill

Skill Type Event
MNTIS Shoulder Cannon
MNTIS Shoulder Cannon
Action Skill Zane equips a Shoulder Mounted Cannon. Activating this skill allows Zane to fire his cannon at his crosshairs and consume ane charge.
  • Max Charges: iii
  • Cooldown: 12 seconds
  • Harm: 14219

Tier 1

Skill Type Ranks Event
Man of Focus
Man of Focus
Passive 5 Activating an Activity Skill grants Zane increased Accuracy and Handling for a short fourth dimension. This event stacks.
  • Accuracy: +seven%
  • Handling: +vii.four%
  • Duration: 12 seconds
  • Max Stacks: 12
Renegade (skill)
Renegade (skill)
Passive 3 After scoring a Critical Hit, Zane Regenrates Health for a short time.
  • Health Regeneration: up to 0.5% Max Wellness / sec
  • Duration: 12 seconds
Déjà Vu
Déjà Vu
Passive 5 Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine.
  • Take chances to add together ammo: 10%

Tier 2

Skill Type Ranks Outcome
Colder Shoulder
Colder Shoulder
Augment - Converts Zane's MNTIS Shoulder Cannon damage to Cryo impairment but deals reduced impairment. Additionally, Zane gains increased cryo freeze charge per unit.
  • Cannon Damage: -ten%
  • Freeze Rate: +20%
Headsman's Hand
Headsman's Hand
Passive v Impale Skill. Zane gains increased critical hit harm. This effect stacks twice.

Slow Adventure: +4% per rank

Tunnel Vision
Tunnel Vision
Passive three While moving, Zane gains increased Accuracy and Treatment. The quicker Zane moves, the greater the bonus.
  • Accuracy: upward to +10% at default walk speed
  • Handling: up to +11% at default walk speed
Commitment (Zane skill)
Commitment (Zane skill)
Passive 5 Impale Skill. Zane gains increased Gun Damage and Action Skill Cooldown Rate.
  • Gun Damage: +4%
  • Cooldown Rate: +4%

Tier 3

Skill Type Ranks Effect
Wetwork
Wetwork
Augment - Whenever Zane kills an enemy with his Shoulder Cannon, that enemy explodes into an Elemental Puddle.
  • Explosion Damage: 8532
  • Pool Damage: 4740 per 2d
Fugitive
Fugitive
Passive ane Zane can dart and shoot at the same fourth dimension.
Brain Drain
Brain Drain
Augment - Whenever Zane kills an enemy with a Critical Hit from his Shoulder Cannon, ii charges are instantly returned.

Tier 4

Skill Type Ranks Upshot
No Way Out
No Way Out
Broaden - Whenever Zane amercement an enemy with his Shoulder Cannon, that enemy is pulled to him and takes Increased Damage for a curt time. Additionally, Zane'south MNTIS Shoulder Cannon cooldown time is increased.
  • Cooldown: +xx%
  • Damage Increase: +25%
  • Elapsing: 6 seconds
Domino Effect
Domino Event
Passive 5 Whenever Zane scores a Critical Hit, he gains increased Fire Charge per unit and Reload Speed for a short fourth dimension. If he scores a Disquisitional Hit with his Action Skill, he doubles this issue.
  • Reload Speed: +4%
  • Fire Rate: +three%
  • Duration: 8 seconds
The Art of War
The Art of State of war
Passive 5 Afterwards activating an Activeness Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage. This effect stacks.
  • Gun Damage: +three%
  • Max Stacks: 10

Tier 5

Skill Type Ranks Effect
Sheer Will
Sheer Will
Passive 3 Zane gains increased Activity Skill Cooldown Rate. Scoring a Disquisitional Hitting increases this result. This consequence stacks.
  • Cooldown Rate: +v%
  • Cooldown Rate: +ii.five% subsequently critical hit
  • Elapsing: eight seconds
  • Max Stacks: 15
Eraser
Eraser
Passive 3 Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
  • Pierced Shot Damage: +40% per enemy pierced
Proliferation
Proliferation
Broaden - Zane'southward MNTIS Shoulder Cannon gains Additional Charges and deals Increased Damage based on the number of charges remaining.
  • Additional Charges: +ii
  • Cannon Harm: +20% per accuse

Tier half-dozen

Skill Type Ranks Effect
Our Man Flynt
Our Human Flynt
Passive one While aiming downwardly sights, Zane'south weapons deal Bonus Damage and automatically utilise their Condition Effect when he scores a Critical Striking.
  • Bonus Impairment: 25% of damage dealt
Zane skills
Under Comprehend Doubled Agent Hitman The Professional

Bulwark
Adrenaline • All-Rounder • Best Served Cold • Brain Freeze • Calm, Absurd, Collected • Charged Relay • Confident Competence • Deterrence Field • Distributed Denial • Futility Belt • Hearty Stock • Nanites or Some Shite • Nerves of Steel • Fix for Action • Actually Expensive Jacket • Refreshment • Retaliation • Ascension to the Occasion • Potent Upper Lip

Digi-Clone
Binary Organization • Boom. Enhance. • Borrowed Time • Digital Distribution • Donnybrook • Doppelbanger • Double Barrel • Duct Tape Modernistic • Fractal Frags • Like a Ghost • Former-U • Pocket Full of Grenades • Praemunitus • Quick Breather • Schadenfreude • Supersonic Human being • Synchronicity • Trick of the Light • Which I's Real?

SNTNL
Almighty Ordnance • Bad Dose • Boomsday • Common cold Bore • Cool Manus • Death Follows Close • Drone Commitment • Good Misfortune • Playing Dirty • Conservancy • Seein' Blood-red • Static Field • Fierce Momentum • Violent Speed • Trigger-happy Violence • Winter's Drone

MNTIS Shoulder Cannon
Encephalon Bleed • Colder Shoulder • Commitment (Zane skill) • Déjà Vu • Domino Upshot • Eraser • Avoiding • Headsman's Paw • Man of Focus • No Mode Out • Our Man Flynt • Proliferation • Renegade (skill) • Sheer Will • The Fine art of War • Tunnel Vision • Wetwork

Borderlands 3 Zane Skill Tree,

Source: https://borderlands.fandom.com/wiki/Zane/Skill_tree

Posted by: stinsoncarise87.blogspot.com

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